![]() The improvisatory relationship between the pair even led to tweaks to the character. "He was working very much like that." (That just happens to be exactly how Death Stranding works, too, giving you locations to deliver to and asking you to find your way between them.) Mikkelsen describes a process in which you have a start point and end point, as well as some locations you need to hit on the way, but that it was up to the actors how they navigated around those. The process he describes is something like a game – something like this game, specifically. "He was very open for us to come with ideas to make it more intense, more emotional other words, other gestures." "There was quite a bit of freedom," with Kojima leaving space to improvise, says Mikkelsen. Despite the technical constraints of having your face captured digitally, the actors could still range around. That left plenty of space to play with the ideas of the game, says Mikkelsen. And then later on when we came back and started working on something new we would talk about something specific in this scene." "He would tell us approximately: this is taking place in this kind of a background. Then the actors headed off to the storyboard – a vast sketch "full of cartoons and drawings, like a graphic novel", says Mikkelsen. Luckily there were other actors who look the same. "You come in the morning and you have a makeup artist put dots on your face then they slick your hair back and put on the helmet and the green suit," says Mikkelsen. The camera is watching for motion tracking rather than filming you, which means putting on a strange outfit to allow it to watch properly. Though he has acted in a grand, CGI-powered movies like Doctor Strange, he describes the work as being more akin to the indie, emotive films he has worked on in Denmark – but with invisible props.Īt the beginning, a camera is placed onto a helmet, and the helmet is placed on your head. As they got to the actual work of that acting, Mikkelsen acquainted himself with the strange work of acting in a video game for the first ever time. ![]()
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